corange-rs
Rust interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden.
Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects,
SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support,
asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.