Allure of the Stars is a near-future Sci-Fi roguelike
and tactical squad combat game. Binaries and the game manual
are available at the homepage, where you can also
try the game out in the browser:
http://allureofthestars.com/play.
(It runs fastest on Chrome. Keyboard commands and savefiles
are supported only on recent enough versions of browsers.
Mouse should work everywhere.)
Not a single picture in this game. You have to imagine everything
yourself, like with a book (a grown-up book, without pictures).
Once you learn to imagine things, though, you can keep exploring
and mastering the world and making up stories for a long time.
The game is written in Haskell using the LambdaHack roguelike
game engine http://hackage.haskell.org/package/LambdaHack.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
are high replayability and auto-balancing through procedural
content generation and persistent content modification
based on player behaviour. Contributions are welcome.
This is a workaround .cabal file, flattened to eliminated
internal libraries until generating haddocks for them
is fixed. The original .cabal file is stored in the github repo.